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Work Experience

Shipped Titles 
Far Cry 6: Lost Between Worlds
Far Cry 6
Merge Dragons

Senior Game Designer

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Ubisoft Toronto | Nov 2022 - Present

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Far Cry 6: Lost Between Worlds | 2022 | Multiple Platforms

  • Designed the Achievement and Ubisoft Connect Challenges rosters from concept to full implementation on a tight timeline while addressing director feedback. 

  • Acted as the “go to” designer for complex data entry and bugs, stayed on the project as the final game designer support the release. 

Tools Used

Dunia Engine, Miro, ​Confluence, Jira, P4V, Platform-specific development tools, Excel

Splinter Cell Remake | In Development

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  • Design ownership of half of the game's AI features including AI states, archetypes, systems, and barks. 

  • Editing AI behaviour trees and integrating AI barks into their behaviours.

  • Implementing and maintaining complex feature data in-engine.

  • Prototyping and iterating on designs to improve the player experience and address director feedback -while driving features through the review process.

  • Documenting extensive feature designs and rosters for use by other teams.

  • Communicating the intention and behaviours of the AI to other teams such as voice design, level design, programming, narrative, and animation to help solve roadblocks and identify additional areas for improvements.

  • Mentoring junior team members.

Tools Used

Snowdrop, Miro, ​Confluence, Jira, P4V, Excel

Game Designer

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Ubisoft Toronto | Aug 2022 - Nov 2022

Game Designer

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Zynga | May 2021 - Apr 2022

Merge Dragons! | 2017

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  • Designed the Cloud Isles (daily challenges) feature, a special offers feature, and the winter and spring seasonal store offers from concept to release owning them throughout the process. 

  • Iterated and tuned designs, rewards, and difficulty levels to make features as polished and balanced as possible before release.

  • Tuned feature data to create as polished an experience as possible.

  • Shipped Versions 6.4.0-8.4.0

Tools Used

Unity, ​Confluence, Sourcetree, Google suite, Excel

Game Designer Intern

Ubisoft Toronto | May 2020 - Aug 2020

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Far Cry 6 | 2021

  • Owned a post-game weekly challenge feature where portions of the game world would become hostile and the player would have to complete objectives to fight a new boss character. Guided the feature from initial concept to full implementation. 

  • Designed and implemented the Achievements and Ubisoft Connect Challenges rosters from scratch working with the compliance and programming teams.

Tools Used

Dunia engine, ​Confluence, Jira, P4V, Platform-specific development tools, Excel

Jaylin Grierson
2025

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Contact

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