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Work Experience

Ubisoft Toronto

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Senior Game Designer - AI | Aug 2024 - Present
Intermediate Game Designer | Apr 2022 - Aug 2024

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Far Cry 6: Lost Between Worlds | 2022 | Multiple Platforms

  • Designed the Achievement and Connect Challenges rosters from concept to full implementation on a tight timeline while addressing director feedback. 

  • Acted as the “go to” designer complex data entry and bugs, stayed on the project as the final game designer to ensure that it could be released. 

Tools Used

Proprietary game engines, Miro, ​Confluence, Jira, P4V, Platform-specific development tools, Excel

Game Designer | May 2021 - Apr 2022

Splinter Cell Remake | In Development

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  • Design ownership of half of the game's AI features.

  • Editing AI behaviour trees and integrating AI barks into their behaviours.

  • Implementing and maintaining complex feature data in-engine.

  • Prototyping and iterating on designs to improve the player experience and address director feedback -while driving features through the review process.

  • Collaborating with other teams such as voice design, level design, programming, narrative, and animation.

  • Documenting extensive feature designs and rosters for use by other teams.

  • Communicating the intention and behaviours of the AI to other teams to help solve roadblocks and identify additional areas for improvements.

  • Attending regular reviews with the AI team to assess the status of features and determine priorities for future work.

  • Mentoring junior team members.

Tools Used

Proprietary game engines, Miro, ​Confluence, Jira, P4V, Excel

Zynga

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Merge Dragons! | 2017 | IOS/Android | Versions 6.4.0 - 8.4.0

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Had design ownership of the Cloud Isle and Fly-By-Shops features in addition to Winter and Spring Seasonal Offers.

  • Designed a daily challenge feature, a special offers feature, and the winter and spring seasonal store offers from concept to release owning them throughout the process. 

  • Iterated and tuned designs, rewards, and difficulty levels to make features as polished and balanced as possible before release.

  • Tuned feature data to create as polished an experience as possible.

Tools Used

Unity, ​Confluence, Sourcetree, Google suite, Excel

Far Cry 6 | 2021 | Multiple Platforms 

  • Guided the post-campaign system from high-level design to implementation

  • Designed and implemented the Achievements and Connect Challenges rosters from scratch working with the compliance and programming teams.

Tools Used

Proprietary game engine, ​Confluence, Jira, P4V, Platform-specific development tools, Excel

Ubisoft Toronto

Game Designer Intern | May 2020 - Aug 2020

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Jaylin Grierson
2025

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Contact

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