Work Experience
Ubisoft Toronto

Senior Game Designer - AI | Aug 2024 - Present
Intermediate Game Designer | Apr 2022 - Aug 2024

Far Cry 6: Lost Between Worlds | 2022 | Multiple Platforms
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Designed multiple miscellaneous features. Guided them from concept to full implementation while iterating based on feedback from direction.
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Acted as the “go to” designer for implementing feature data into the game engine and solving difficult data bugs.
Tools Used
Proprietary game engines, Miro, ​Confluence, Jira, P4V, Platform-specific development tools, Excel
Game Designer | May 2021 - Apr 2022
Splinter Cell Remake | In Development

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Design ownership of multiple core AI systems including AI dialog among others.
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Editing AI behaviour trees and integrating AI barks into their behaviours.
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Implementing and maintaining complex feature data in-engine.
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Prototyping and iterating on designs to improve the player experience and address director feedback -while driving features through the review process.
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Collaborating with other teams such as voice design, level design, programming, narrative, and animation.
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Documenting extensive feature designs and rosters for use by other teams.
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Communicating the intention and behaviours of the AI to other teams to help solve roadblocks and identify additional areas for improvements.
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Attending regular reviews with the AI team to assess the status of features and determine priorities for future work.
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Mentoring junior team members.
Tools Used
Proprietary game engines, Miro, ​Confluence, Jira, P4V, Excel
Zynga

Merge Dragons! | 2017 | IOS/Android | Versions 6.4.0 - 8.4.0

Had design ownership of the Cloud Isle and Fly-By-Shops features in addition to Winter and Spring Seasonal Offers.
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Designed multiple new features guiding them through the full development process from concept to release.
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Iterating and tuning designs, rewards, and difficulty levels to make features as polished and balanced as possible before release.
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Tuned feature data to create as polished an experience as possible.
Tools Used
Unity, ​Confluence, Sourcetree, Google suite, Excel

Far Cry 6 | 2021 | Multiple Platforms
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Guided the post-campaign system from high-level design to implementation
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Designed and implemented the Achievements and Connect Challenges rosters from scratch working with the compliance and programming teams.
Tools Used
Proprietary game engine, ​Confluence, Jira, P4V, Platform-specific development tools, Excel
Ubisoft Toronto
Game Designer Intern | May 2020 - Aug 2020
