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Work Experience

Ubisoft Toronto

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Senior Game Designer - AI | Aug 2024 - Present
Intermediate Game Designer | Apr 2022 - Aug 2024

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Far Cry 6: Lost Between Worlds | 2022 | Multiple Platforms

  • Designed multiple miscellaneous features. Guided them from concept to full implementation while iterating based on feedback from direction.

  • Acted as the “go to” designer for implementing feature data into the game engine and solving difficult data bugs.

Tools Used

Proprietary game engines, Miro, ​Confluence, Jira, P4V, Platform-specific development tools, Excel

Game Designer | May 2021 - Apr 2022

Splinter Cell Remake | In Development

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  • Design ownership of multiple core AI systems including AI dialog among others.

  • Editing AI behaviour trees and integrating AI barks into their behaviours.

  • Implementing and maintaining complex feature data in-engine.

  • Prototyping and iterating on designs to improve the player experience and address director feedback -while driving features through the review process.

  • Collaborating with other teams such as voice design, level design, programming, narrative, and animation.

  • Documenting extensive feature designs and rosters for use by other teams.

  • Communicating the intention and behaviours of the AI to other teams to help solve roadblocks and identify additional areas for improvements.

  • Attending regular reviews with the AI team to assess the status of features and determine priorities for future work.

  • Mentoring junior team members.

Tools Used

Proprietary game engines, Miro, ​Confluence, Jira, P4V, Excel

Zynga

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Merge Dragons! | 2017 | IOS/Android | Versions 6.4.0 - 8.4.0

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Had design ownership of the Cloud Isle and Fly-By-Shops features in addition to Winter and Spring Seasonal Offers.

  • Designed multiple new features guiding them through the full development process from concept to release. 

  • Iterating and tuning designs, rewards, and difficulty levels to make features as polished and balanced as possible before release.

  • Tuned feature data to create as polished an experience as possible.

Tools Used

Unity, ​Confluence, Sourcetree, Google suite, Excel

Far Cry 6 | 2021 | Multiple Platforms 

  • Guided the post-campaign system from high-level design to implementation

  • Designed and implemented the Achievements and Connect Challenges rosters from scratch working with the compliance and programming teams.

Tools Used

Proprietary game engine, ​Confluence, Jira, P4V, Platform-specific development tools, Excel

Ubisoft Toronto

Game Designer Intern | May 2020 - Aug 2020

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Jaylin Grierson
2025

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Contact

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