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Gameplay Demonstration

Sheridan College: Talk about process and takeaways

Design Presentation

Day Planner Prototype

The Day Planner Prototype was developed for Ubisoft Toronto's 2019 Future Women in Games competition. The prototype won first place. It challenged players to place different shapes in a schedule to meet a set of goals before time runs out. 

Tools Used

Unity Engine, C#, Adobe Photoshop, Trello

Role and Responsibilities

Designer, programmer - Individual project

Designed and coded the project from the ground-up. Iteratively prototyped the design from paper to completion. Met bi-weekly check-in deadlines and adjusted my designs to include mentor feedback. 

Takeaways

The Day Planner Prototype taught me the importance of having a proper design process with documentation. Having a clear set of player experience goals helped inform design decisions and solidified the direction of the prototype. Paper prototyping saved time in the long run by allowing quick iterations in a short time period. The Day Planner Prototype also taught me how to stick to a tight production schedule with deadlines and about the importance of leaving buffer time to iterate on a design. 

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