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Design Video

Process Work

3-1: final

3-1: greybox

3-1: Sketch

Playtest graph: tester 1

Combined playtest data

Project Scaleable

Created as a side project to practice in Unreal Engine, Project Scaleable is a 3D puzzle game where the player can scale and rotate cubes and spheres to solve puzzles and build structures to progress through different levels. 

Tools Used

Unreal Engine, Trello, Sourcetree 

Role and Responsibilities

Game and Level Designer - Group project

Designed the core game mechanics and worked with programmers to prototype it out. Designed the first 3 levels and conducted playtests to get player feedback. 

Takeaways

Project Scaleable was a valuable lesson on the importance of playtesting. Over the course of the project we ran tests to assess the clarity of our primary game mechanics in addition to playtests of our levels. These tests provided valuable feedback on our game's usability and difficulty progression which helped inform our tutorialization and iterations to the puzzles. Prototyping in greybox allowed us to quickly iterate on our mechanics which gave us more time to run additional tests to see if our edits addressed the problems we were trying to solve. 

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